#include "Game/Actor/AI/aiFlyInsectRoam.h" namespace uking::ai { FlyInsectRoam::FlyInsectRoam(const InitArg& arg) : ksys::act::ai::Ai(arg) {} FlyInsectRoam::~FlyInsectRoam() = default; bool FlyInsectRoam::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void FlyInsectRoam::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void FlyInsectRoam::leave_() { ksys::act::ai::Ai::leave_(); } void FlyInsectRoam::loadParams_() { getStaticParam(&mTerritoryRadius_s, "TerritoryRadius"); getStaticParam(&mTerritoryRadiusRand_s, "TerritoryRadiusRand"); getStaticParam(&mMinHeight_s, "MinHeight"); getStaticParam(&mMaxHeight_s, "MaxHeight"); getStaticParam(&mRePathDist_s, "RePathDist"); getStaticParam(&mRePathDistRand_s, "RePathDistRand"); getStaticParam(&mRePathYDistRand_s, "RePathYDistRand"); getStaticParam(&mMaxRotRand_s, "MaxRotRand"); getStaticParam(&mMaxRotRandOuter_s, "MaxRotRandOuter"); getStaticParam(&mIsEnableOnLand_s, "IsEnableOnLand"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai