#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class FlyInsectRoam : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(FlyInsectRoam, ksys::act::ai::Ai) public: explicit FlyInsectRoam(const InitArg& arg); ~FlyInsectRoam() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mTerritoryRadius_s{}; // static_param at offset 0x40 const float* mTerritoryRadiusRand_s{}; // static_param at offset 0x48 const float* mMinHeight_s{}; // static_param at offset 0x50 const float* mMaxHeight_s{}; // static_param at offset 0x58 const float* mRePathDist_s{}; // static_param at offset 0x60 const float* mRePathDistRand_s{}; // static_param at offset 0x68 const float* mRePathYDistRand_s{}; // static_param at offset 0x70 const float* mMaxRotRand_s{}; // static_param at offset 0x78 const float* mMaxRotRandOuter_s{}; // static_param at offset 0x80 const bool* mIsEnableOnLand_s{}; // dynamic_param at offset 0x88 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::ai