#include "Game/Actor/AI/aiFlyMoveToTarget.h" namespace uking::ai { FlyMoveToTarget::FlyMoveToTarget(const InitArg& arg) : ksys::act::ai::Ai(arg) {} FlyMoveToTarget::~FlyMoveToTarget() = default; bool FlyMoveToTarget::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void FlyMoveToTarget::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void FlyMoveToTarget::leave_() { ksys::act::ai::Ai::leave_(); } void FlyMoveToTarget::loadParams_() { getStaticParam(&mMoveFailCount_s, "MoveFailCount"); getStaticParam(&mFarDist_s, "FarDist"); getStaticParam(&mOutDist_s, "OutDist"); getStaticParam(&mOffsetHeight_s, "OffsetHeight"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai