#include "Game/Actor/AI/aiFlyingEnemyBackKeepMove.h" namespace uking::ai { FlyingEnemyBackKeepMove::FlyingEnemyBackKeepMove(const InitArg& arg) : FlyingEnemyDistanceKeepMove(arg) {} FlyingEnemyBackKeepMove::~FlyingEnemyBackKeepMove() = default; bool FlyingEnemyBackKeepMove::init_(sead::Heap* heap) { return FlyingEnemyDistanceKeepMove::init_(heap); } void FlyingEnemyBackKeepMove::enter_(ksys::act::ai::InlineParamPack* params) { FlyingEnemyDistanceKeepMove::enter_(params); } void FlyingEnemyBackKeepMove::leave_() { FlyingEnemyDistanceKeepMove::leave_(); } void FlyingEnemyBackKeepMove::loadParams_() { FlyingEnemyDistanceKeepMove::loadParams_(); } } // namespace uking::ai