#include "Game/Actor/AI/aiFlyingEnemyDiagonallyKeepMove.h" namespace uking::ai { FlyingEnemyDiagonallyKeepMove::FlyingEnemyDiagonallyKeepMove(const InitArg& arg) : FlyingEnemySideKeepMove(arg) {} FlyingEnemyDiagonallyKeepMove::~FlyingEnemyDiagonallyKeepMove() = default; void FlyingEnemyDiagonallyKeepMove::enter_(ksys::act::ai::InlineParamPack* params) { FlyingEnemySideKeepMove::enter_(params); } void FlyingEnemyDiagonallyKeepMove::leave_() { FlyingEnemySideKeepMove::leave_(); } void FlyingEnemyDiagonallyKeepMove::loadParams_() { FlyingEnemySideKeepMove::loadParams_(); getStaticParam(&mDiagAngle_s, "DiagAngle"); } } // namespace uking::ai