#pragma once #include "Game/Actor/AI/aiFlyingEnemySideKeepMove.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class FlyingEnemyDiagonallyKeepMove : public FlyingEnemySideKeepMove { SEAD_RTTI_OVERRIDE(FlyingEnemyDiagonallyKeepMove, FlyingEnemySideKeepMove) public: explicit FlyingEnemyDiagonallyKeepMove(const InitArg& arg); ~FlyingEnemyDiagonallyKeepMove() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0xa8 const float* mDiagAngle_s{}; }; } // namespace uking::ai