#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class FlyingEnemyDistanceKeepMove : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(FlyingEnemyDistanceKeepMove, ksys::act::ai::Ai) public: explicit FlyingEnemyDistanceKeepMove(const InitArg& arg); ~FlyingEnemyDistanceKeepMove() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mLostDistance_s{}; // static_param at offset 0x40 const float* mAngleRange_s{}; // static_param at offset 0x48 const float* mSpaceDistance_s{}; // static_param at offset 0x50 const float* mNearDist_s{}; // static_param at offset 0x58 const float* mFarDist_s{}; // static_param at offset 0x60 const float* mBaseDist_s{}; // static_param at offset 0x68 const float* mBaseHeight_s{}; // static_param at offset 0x70 const float* mLowHeight_s{}; // static_param at offset 0x78 const float* mHighHeight_s{}; }; } // namespace uking::ai