#include "Game/Actor/AI/aiFlyingEnemyFindPlayer.h" namespace uking::ai { FlyingEnemyFindPlayer::FlyingEnemyFindPlayer(const InitArg& arg) : EnemyBaseFindPlayer(arg) {} FlyingEnemyFindPlayer::~FlyingEnemyFindPlayer() = default; bool FlyingEnemyFindPlayer::init_(sead::Heap* heap) { return EnemyBaseFindPlayer::init_(heap); } void FlyingEnemyFindPlayer::enter_(ksys::act::ai::InlineParamPack* params) { EnemyBaseFindPlayer::enter_(params); } void FlyingEnemyFindPlayer::leave_() { EnemyBaseFindPlayer::leave_(); } void FlyingEnemyFindPlayer::loadParams_() { EnemyBaseFindPlayer::loadParams_(); } } // namespace uking::ai