#include "Game/Actor/AI/aiFlyingEnemyFrontKeepMove.h" namespace uking::ai { FlyingEnemyFrontKeepMove::FlyingEnemyFrontKeepMove(const InitArg& arg) : FlyingEnemyDistanceKeepMove(arg) {} FlyingEnemyFrontKeepMove::~FlyingEnemyFrontKeepMove() = default; bool FlyingEnemyFrontKeepMove::init_(sead::Heap* heap) { return FlyingEnemyDistanceKeepMove::init_(heap); } void FlyingEnemyFrontKeepMove::enter_(ksys::act::ai::InlineParamPack* params) { FlyingEnemyDistanceKeepMove::enter_(params); } void FlyingEnemyFrontKeepMove::leave_() { FlyingEnemyDistanceKeepMove::leave_(); } void FlyingEnemyFrontKeepMove::loadParams_() { FlyingEnemyDistanceKeepMove::loadParams_(); } } // namespace uking::ai