#include "Game/Actor/AI/aiFlyingEnemySideKeepMove.h" namespace uking::ai { FlyingEnemySideKeepMove::FlyingEnemySideKeepMove(const InitArg& arg) : FlyingEnemyDistanceKeepMove(arg) {} FlyingEnemySideKeepMove::~FlyingEnemySideKeepMove() = default; bool FlyingEnemySideKeepMove::init_(sead::Heap* heap) { return FlyingEnemyDistanceKeepMove::init_(heap); } void FlyingEnemySideKeepMove::enter_(ksys::act::ai::InlineParamPack* params) { FlyingEnemyDistanceKeepMove::enter_(params); } void FlyingEnemySideKeepMove::leave_() { FlyingEnemyDistanceKeepMove::leave_(); } void FlyingEnemySideKeepMove::loadParams_() { FlyingEnemyDistanceKeepMove::loadParams_(); getStaticParam(&mSideDirType_s, "SideDirType"); } } // namespace uking::ai