#pragma once #include "Game/Actor/AI/aiFlyingEnemyDistanceKeepMove.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class FlyingEnemySideKeepMove : public FlyingEnemyDistanceKeepMove { SEAD_RTTI_OVERRIDE(FlyingEnemySideKeepMove, FlyingEnemyDistanceKeepMove) public: explicit FlyingEnemySideKeepMove(const InitArg& arg); ~FlyingEnemySideKeepMove() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x80 const int* mSideDirType_s{}; }; } // namespace uking::ai