#include "Game/Actor/AI/aiForestGiantBattle.h" namespace uking::ai { ForestGiantBattle::ForestGiantBattle(const InitArg& arg) : EnemyBattle(arg) {} ForestGiantBattle::~ForestGiantBattle() = default; bool ForestGiantBattle::init_(sead::Heap* heap) { return EnemyBattle::init_(heap); } void ForestGiantBattle::enter_(ksys::act::ai::InlineParamPack* params) { EnemyBattle::enter_(params); } void ForestGiantBattle::leave_() { EnemyBattle::leave_(); } void ForestGiantBattle::loadParams_() { EnemyBattle::loadParams_(); getStaticParam(&mForceAttackArea_s, "ForceAttackArea"); } } // namespace uking::ai