#include "Game/Actor/AI/aiForestGiantBattleMove.h" namespace uking::ai { ForestGiantBattleMove::ForestGiantBattleMove(const InitArg& arg) : WaitNearTarget(arg) {} ForestGiantBattleMove::~ForestGiantBattleMove() = default; bool ForestGiantBattleMove::init_(sead::Heap* heap) { return WaitNearTarget::init_(heap); } void ForestGiantBattleMove::enter_(ksys::act::ai::InlineParamPack* params) { WaitNearTarget::enter_(params); } void ForestGiantBattleMove::leave_() { WaitNearTarget::leave_(); } void ForestGiantBattleMove::loadParams_() { WaitNearTarget::loadParams_(); getStaticParam(&mAttackHeightMin_s, "AttackHeightMin"); getStaticParam(&mAttackHeightMax_s, "AttackHeightMax"); } } // namespace uking::ai