#include "Game/Actor/AI/aiForestGiantChanceWait.h" namespace uking::ai { ForestGiantChanceWait::ForestGiantChanceWait(const InitArg& arg) : ksys::act::ai::Ai(arg) {} ForestGiantChanceWait::~ForestGiantChanceWait() = default; bool ForestGiantChanceWait::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void ForestGiantChanceWait::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void ForestGiantChanceWait::leave_() { ksys::act::ai::Ai::leave_(); } void ForestGiantChanceWait::loadParams_() { getStaticParam(&mChanceRate_s, "ChanceRate"); getStaticParam(&mCorrectRate_s, "CorrectRate"); getStaticParam(&mTurnStartAngle_s, "TurnStartAngle"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai