#include "Game/Actor/AI/aiForestGiantClosestAttackSelect.h" namespace uking::ai { ForestGiantClosestAttackSelect::ForestGiantClosestAttackSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} ForestGiantClosestAttackSelect::~ForestGiantClosestAttackSelect() = default; bool ForestGiantClosestAttackSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void ForestGiantClosestAttackSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void ForestGiantClosestAttackSelect::leave_() { ksys::act::ai::Ai::leave_(); } void ForestGiantClosestAttackSelect::loadParams_() { getStaticParam(&mHipDropRate_s, "HipDropRate"); getStaticParam(&mHipDropRateFar_s, "HipDropRateFar"); getStaticParam(&mFarDist_s, "FarDist"); } } // namespace uking::ai