#include "Game/Actor/AI/aiForestGiantFindPlayer.h" namespace uking::ai { ForestGiantFindPlayer::ForestGiantFindPlayer(const InitArg& arg) : GiantEnemyFindPlayer(arg) {} ForestGiantFindPlayer::~ForestGiantFindPlayer() = default; bool ForestGiantFindPlayer::init_(sead::Heap* heap) { return GiantEnemyFindPlayer::init_(heap); } void ForestGiantFindPlayer::enter_(ksys::act::ai::InlineParamPack* params) { GiantEnemyFindPlayer::enter_(params); } void ForestGiantFindPlayer::leave_() { GiantEnemyFindPlayer::leave_(); } void ForestGiantFindPlayer::loadParams_() { GiantEnemyFindPlayer::loadParams_(); } } // namespace uking::ai