#include "Game/Actor/AI/aiForestGiantNormal.h" namespace uking::ai { ForestGiantNormal::ForestGiantNormal(const InitArg& arg) : EnemyNormal(arg) {} ForestGiantNormal::~ForestGiantNormal() = default; bool ForestGiantNormal::init_(sead::Heap* heap) { return EnemyNormal::init_(heap); } void ForestGiantNormal::enter_(ksys::act::ai::InlineParamPack* params) { EnemyNormal::enter_(params); } void ForestGiantNormal::leave_() { EnemyNormal::leave_(); } void ForestGiantNormal::loadParams_() { EnemyNormal::loadParams_(); getStaticParam(&mSleepingHearAwnRatio_s, "SleepingHearAwnRatio"); } } // namespace uking::ai