#include "Game/Actor/AI/aiForestGiantReaction.h" namespace uking::ai { ForestGiantReaction::ForestGiantReaction(const InitArg& arg) : EnemyDefaultReaction(arg) {} ForestGiantReaction::~ForestGiantReaction() = default; bool ForestGiantReaction::init_(sead::Heap* heap) { return EnemyDefaultReaction::init_(heap); } void ForestGiantReaction::enter_(ksys::act::ai::InlineParamPack* params) { EnemyDefaultReaction::enter_(params); } void ForestGiantReaction::leave_() { EnemyDefaultReaction::leave_(); } void ForestGiantReaction::loadParams_() { EnemyDefaultReaction::loadParams_(); getStaticParam(&mRightLegArmorSlot_s, "RightLegArmorSlot"); getStaticParam(&mLeftLegArmorSlot_s, "LeftLegArmorSlot"); getStaticParam(&mTgLegL_s, "TgLegL"); getStaticParam(&mBgLegL_s, "BgLegL"); getStaticParam(&mTgLegR_s, "TgLegR"); getStaticParam(&mBgLegR_s, "BgLegR"); getStaticParam(&mTgArmR_s, "TgArmR"); } } // namespace uking::ai