#pragma once #include "Game/Actor/AI/aiEnemyDefaultReaction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class ForestGiantReaction : public EnemyDefaultReaction { SEAD_RTTI_OVERRIDE(ForestGiantReaction, EnemyDefaultReaction) public: explicit ForestGiantReaction(const InitArg& arg); ~ForestGiantReaction() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x68 const int* mRightLegArmorSlot_s{}; // static_param at offset 0x70 const int* mLeftLegArmorSlot_s{}; // static_param at offset 0x78 sead::SafeString mTgLegL_s{}; // static_param at offset 0x88 sead::SafeString mBgLegL_s{}; // static_param at offset 0x98 sead::SafeString mTgLegR_s{}; // static_param at offset 0xa8 sead::SafeString mBgLegR_s{}; // static_param at offset 0xb8 sead::SafeString mTgArmR_s{}; }; } // namespace uking::ai