#include "Game/Actor/AI/aiForestGiantRecognizeTarget.h" namespace uking::ai { ForestGiantRecognizeTarget::ForestGiantRecognizeTarget(const InitArg& arg) : ksys::act::ai::Ai(arg) {} ForestGiantRecognizeTarget::~ForestGiantRecognizeTarget() = default; bool ForestGiantRecognizeTarget::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void ForestGiantRecognizeTarget::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void ForestGiantRecognizeTarget::leave_() { ksys::act::ai::Ai::leave_(); } void ForestGiantRecognizeTarget::loadParams_() {} } // namespace uking::ai