#include "Game/Actor/AI/aiForestGiantRoam.h" namespace uking::ai { ForestGiantRoam::ForestGiantRoam(const InitArg& arg) : BokoblinRoam(arg) {} ForestGiantRoam::~ForestGiantRoam() = default; bool ForestGiantRoam::init_(sead::Heap* heap) { return BokoblinRoam::init_(heap); } void ForestGiantRoam::enter_(ksys::act::ai::InlineParamPack* params) { BokoblinRoam::enter_(params); } void ForestGiantRoam::leave_() { BokoblinRoam::leave_(); } void ForestGiantRoam::loadParams_() { BokoblinRoam::loadParams_(); getStaticParam(&mReturnHomeDist_s, "ReturnHomeDist"); } } // namespace uking::ai