#pragma once #include "Game/Actor/AI/aiBokoblinRoam.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class ForestGiantRoam : public BokoblinRoam { SEAD_RTTI_OVERRIDE(ForestGiantRoam, BokoblinRoam) public: explicit ForestGiantRoam(const InitArg& arg); ~ForestGiantRoam() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0xe0 const float* mReturnHomeDist_s{}; }; } // namespace uking::ai