#include "Game/Actor/AI/aiForestGiantStoneShootBattle.h" namespace uking::ai { ForestGiantStoneShootBattle::ForestGiantStoneShootBattle(const InitArg& arg) : StoneShootEnemyBattle(arg) {} ForestGiantStoneShootBattle::~ForestGiantStoneShootBattle() = default; bool ForestGiantStoneShootBattle::init_(sead::Heap* heap) { return StoneShootEnemyBattle::init_(heap); } void ForestGiantStoneShootBattle::enter_(ksys::act::ai::InlineParamPack* params) { StoneShootEnemyBattle::enter_(params); } void ForestGiantStoneShootBattle::leave_() { StoneShootEnemyBattle::leave_(); } void ForestGiantStoneShootBattle::loadParams_() { StoneShootEnemyBattle::loadParams_(); getStaticParam(&mShootItemRate1_s, "ShootItemRate1"); getStaticParam(&mForceAttackArea_s, "ForceAttackArea"); getStaticParam(&mShootItemName2_s, "ShootItemName2"); } } // namespace uking::ai