#pragma once #include "Game/Actor/AI/aiStoneShootEnemyBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class ForestGiantStoneShootBattle : public StoneShootEnemyBattle { SEAD_RTTI_OVERRIDE(ForestGiantStoneShootBattle, StoneShootEnemyBattle) public: explicit ForestGiantStoneShootBattle(const InitArg& arg); ~ForestGiantStoneShootBattle() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0xb0 const int* mShootItemRate1_s{}; // static_param at offset 0xb8 const float* mForceAttackArea_s{}; // static_param at offset 0xc0 sead::SafeString mShootItemName2_s{}; }; } // namespace uking::ai