#include "Game/Actor/AI/aiFork2AIUpperLowerBody.h" namespace uking::ai { Fork2AIUpperLowerBody::Fork2AIUpperLowerBody(const InitArg& arg) : ForkAI(arg) {} Fork2AIUpperLowerBody::~Fork2AIUpperLowerBody() = default; bool Fork2AIUpperLowerBody::init_(sead::Heap* heap) { return ForkAI::init_(heap); } void Fork2AIUpperLowerBody::enter_(ksys::act::ai::InlineParamPack* params) { ForkAI::enter_(params); } void Fork2AIUpperLowerBody::calc_() {} void Fork2AIUpperLowerBody::leave_() { ForkAI::leave_(); } void Fork2AIUpperLowerBody::loadParams_() {} } // namespace uking::ai