#include "Game/Actor/AI/aiForkActionAndJoin.h" namespace uking::ai { ForkActionAndJoin::ForkActionAndJoin(const InitArg& arg) : ksys::act::ai::Ai(arg) {} ForkActionAndJoin::~ForkActionAndJoin() = default; bool ForkActionAndJoin::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void ForkActionAndJoin::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void ForkActionAndJoin::leave_() { ksys::act::ai::Ai::leave_(); } void ForkActionAndJoin::loadParams_() {} } // namespace uking::ai