#include "Game/Actor/AI/aiFreezeInWaterSelect.h" namespace uking::ai { FreezeInWaterSelect::FreezeInWaterSelect(const InitArg& arg) : InWaterSelect(arg) {} FreezeInWaterSelect::~FreezeInWaterSelect() = default; void FreezeInWaterSelect::enter_(ksys::act::ai::InlineParamPack* params) { InWaterSelect::enter_(params); } void FreezeInWaterSelect::leave_() { InWaterSelect::leave_(); } void FreezeInWaterSelect::loadParams_() { InWaterSelect::loadParams_(); getStaticParam(&mIceBreakTime_s, "IceBreakTime"); getAITreeVariable(&mIsKeepFreeze_a, "IsKeepFreeze"); } } // namespace uking::ai