#pragma once #include "Game/Actor/AI/aiInWaterSelect.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class FreezeInWaterSelect : public InWaterSelect { SEAD_RTTI_OVERRIDE(FreezeInWaterSelect, InWaterSelect) public: explicit FreezeInWaterSelect(const InitArg& arg); ~FreezeInWaterSelect() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x58 const int* mIceBreakTime_s{}; // aitree_variable at offset 0x60 bool* mIsKeepFreeze_a{}; }; } // namespace uking::ai