#include "Game/Actor/AI/aiFriendCallAction.h" namespace uking::ai { FriendCallAction::FriendCallAction(const InitArg& arg) : ksys::act::ai::Ai(arg) {} FriendCallAction::~FriendCallAction() = default; bool FriendCallAction::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void FriendCallAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void FriendCallAction::leave_() { ksys::act::ai::Ai::leave_(); } void FriendCallAction::loadParams_() { getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mNearDistH_s, "NearDistH"); getStaticParam(&mNearDistVMax_s, "NearDistVMax"); getStaticParam(&mNearDistVMin_s, "NearDistVMin"); getDynamicParam(&mTargetActor_d, "TargetActor"); } } // namespace uking::ai