#include "Game/Actor/AI/aiFromPopPoolDamageSelect.h" namespace uking::ai { FromPopPoolDamageSelect::FromPopPoolDamageSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} FromPopPoolDamageSelect::~FromPopPoolDamageSelect() = default; bool FromPopPoolDamageSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void FromPopPoolDamageSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void FromPopPoolDamageSelect::leave_() { ksys::act::ai::Ai::leave_(); } void FromPopPoolDamageSelect::loadParams_() {} } // namespace uking::ai