#include "Game/Actor/AI/aiGambleTreasureBoxRoot.h" namespace uking::ai { GambleTreasureBoxRoot::GambleTreasureBoxRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GambleTreasureBoxRoot::~GambleTreasureBoxRoot() = default; bool GambleTreasureBoxRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void GambleTreasureBoxRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GambleTreasureBoxRoot::leave_() { ksys::act::ai::Ai::leave_(); } void GambleTreasureBoxRoot::loadParams_() { getAITreeVariable(&mIsOpenTreasureBox_a, "IsOpenTreasureBox"); getAITreeVariable(&mDropActorName_a, "DropActorName"); } } // namespace uking::ai