#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class GanonApproachOnFloorRoot : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(GanonApproachOnFloorRoot, ksys::act::ai::Ai) public: explicit GanonApproachOnFloorRoot(const InitArg& arg); ~GanonApproachOnFloorRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mFinDist_s{}; // static_param at offset 0x40 const float* mApproachTime_s{}; // static_param at offset 0x48 const float* mFinFarDist_s{}; // static_param at offset 0x50 const float* mMoveFrontRate_s{}; // static_param at offset 0x58 const float* mMoveFrontLRRate_s{}; // static_param at offset 0x60 const float* mMoveBackLRRate_s{}; // static_param at offset 0x68 const float* mCloseDist_s{}; // static_param at offset 0x70 const float* mForbitAngMin_s{}; // static_param at offset 0x78 const float* mForbitAngMax_s{}; // static_param at offset 0x80 const float* mCheckPosAng0_s{}; // static_param at offset 0x88 const float* mCheckPosAng1_s{}; // static_param at offset 0x90 const float* mCheckPosAng2_s{}; // static_param at offset 0x98 const float* mCheckPosAng3_s{}; // static_param at offset 0xa0 const float* mCheckPosAng4_s{}; // dynamic_param at offset 0xa8 bool* mIsMoveSide_d{}; // dynamic_param at offset 0xb0 bool* mIsChangeable_d{}; // dynamic_param at offset 0xb8 sead::Vector3f* mTargetPos_d{}; // dynamic_param at offset 0xc0 sead::Vector3f* mMoveDstPos_d{}; }; } // namespace uking::ai