#include "Game/Actor/AI/aiGanonApproachOnWallRoot.h" namespace uking::ai { GanonApproachOnWallRoot::GanonApproachOnWallRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GanonApproachOnWallRoot::~GanonApproachOnWallRoot() = default; bool GanonApproachOnWallRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void GanonApproachOnWallRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GanonApproachOnWallRoot::leave_() { ksys::act::ai::Ai::leave_(); } void GanonApproachOnWallRoot::loadParams_() { getStaticParam(&mApproachTime_s, "ApproachTime"); getStaticParam(&mMinDist_s, "MinDist"); getStaticParam(&mMaxDist_s, "MaxDist"); getStaticParam(&mFinDist_s, "FinDist"); getStaticParam(&mIsInterpolateYUp_s, "IsInterpolateYUp"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai