#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class GanonApproachOnWallRoot : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(GanonApproachOnWallRoot, ksys::act::ai::Ai) public: explicit GanonApproachOnWallRoot(const InitArg& arg); ~GanonApproachOnWallRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mApproachTime_s{}; // static_param at offset 0x40 const float* mMinDist_s{}; // static_param at offset 0x48 const float* mMaxDist_s{}; // static_param at offset 0x50 const float* mFinDist_s{}; // static_param at offset 0x58 const bool* mIsInterpolateYUp_s{}; // dynamic_param at offset 0x60 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::ai