#include "Game/Actor/AI/aiGanonBattleOnFloorRoot.h" namespace uking::ai { GanonBattleOnFloorRoot::GanonBattleOnFloorRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GanonBattleOnFloorRoot::~GanonBattleOnFloorRoot() = default; bool GanonBattleOnFloorRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void GanonBattleOnFloorRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GanonBattleOnFloorRoot::leave_() { ksys::act::ai::Ai::leave_(); } void GanonBattleOnFloorRoot::loadParams_() { getStaticParam(&mFarAttackDist_s, "FarAttackDist"); getDynamicParam(&mIsNoWait_d, "IsNoWait"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai