#include "Game/Actor/AI/aiGanonBattleOnWallRoot.h" namespace uking::ai { GanonBattleOnWallRoot::GanonBattleOnWallRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GanonBattleOnWallRoot::~GanonBattleOnWallRoot() = default; bool GanonBattleOnWallRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void GanonBattleOnWallRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GanonBattleOnWallRoot::leave_() { ksys::act::ai::Ai::leave_(); } void GanonBattleOnWallRoot::loadParams_() { getStaticParam(&mGuardianActivateHP_s, "GuardianActivateHP"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai