#include "Game/Actor/AI/aiGanonBattleRoot.h" namespace uking::ai { GanonBattleRoot::GanonBattleRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GanonBattleRoot::~GanonBattleRoot() = default; bool GanonBattleRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void GanonBattleRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GanonBattleRoot::leave_() { ksys::act::ai::Ai::leave_(); } void GanonBattleRoot::loadParams_() {} } // namespace uking::ai