#include "Game/Actor/AI/aiGanonBeastDying.h" namespace uking::ai { GanonBeastDying::GanonBeastDying(const InitArg& arg) : GanonBeastWait(arg) {} GanonBeastDying::~GanonBeastDying() = default; bool GanonBeastDying::init_(sead::Heap* heap) { return GanonBeastWait::init_(heap); } void GanonBeastDying::enter_(ksys::act::ai::InlineParamPack* params) { GanonBeastWait::enter_(params); } void GanonBeastDying::leave_() { GanonBeastWait::leave_(); } void GanonBeastDying::loadParams_() { GanonBeastWait::loadParams_(); } } // namespace uking::ai