#include "Game/Actor/AI/aiGanonBeastMoveSelect.h" namespace uking::ai { GanonBeastMoveSelect::GanonBeastMoveSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GanonBeastMoveSelect::~GanonBeastMoveSelect() = default; bool GanonBeastMoveSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void GanonBeastMoveSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GanonBeastMoveSelect::leave_() { ksys::act::ai::Ai::leave_(); } void GanonBeastMoveSelect::loadParams_() { getStaticParam(&mDist_s, "Dist"); getStaticParam(&mIsMoveFinishEnd_s, "IsMoveFinishEnd"); getStaticParam(&mCentralPoint_s, "CentralPoint"); getStaticParam(&mFrontOffset_s, "FrontOffset"); getStaticParam(&mWallDist_s, "WallDist"); } } // namespace uking::ai