#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class GanonBeastReaction : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(GanonBeastReaction, ksys::act::ai::Ai) public: explicit GanonBeastReaction(const InitArg& arg); ~GanonBeastReaction() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mASSlot_s{}; // aitree_variable at offset 0x40 bool* mIsWeakPointAppearMode_a{}; // aitree_variable at offset 0x48 void* mWeakPointAliveFlag_a{}; // aitree_variable at offset 0x50 void* mWeakPointActiveFlag_a{}; }; } // namespace uking::ai