#include "Game/Actor/AI/aiGanonBeastStairState.h" namespace uking::ai { GanonBeastStairState::GanonBeastStairState(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GanonBeastStairState::~GanonBeastStairState() = default; bool GanonBeastStairState::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void GanonBeastStairState::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GanonBeastStairState::leave_() { ksys::act::ai::Ai::leave_(); } void GanonBeastStairState::loadParams_() {} } // namespace uking::ai