#include "Game/Actor/AI/aiGanonBeastWait.h" namespace uking::ai { GanonBeastWait::GanonBeastWait(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GanonBeastWait::~GanonBeastWait() = default; bool GanonBeastWait::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void GanonBeastWait::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GanonBeastWait::leave_() { ksys::act::ai::Ai::leave_(); } void GanonBeastWait::loadParams_() { getAITreeVariable(&mIsWeakPointAppearMode_a, "IsWeakPointAppearMode"); } } // namespace uking::ai