#include "Game/Actor/AI/aiGanonFarAttackRootOnWall.h" namespace uking::ai { GanonFarAttackRootOnWall::GanonFarAttackRootOnWall(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GanonFarAttackRootOnWall::~GanonFarAttackRootOnWall() = default; bool GanonFarAttackRootOnWall::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void GanonFarAttackRootOnWall::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GanonFarAttackRootOnWall::leave_() { ksys::act::ai::Ai::leave_(); } void GanonFarAttackRootOnWall::loadParams_() { getStaticParam(&mPillarMax_s, "PillarMax"); getDynamicParam(&mTargetPos_d, "TargetPos"); getDynamicParam(&mViewPos_d, "ViewPos"); } } // namespace uking::ai