#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class GanonFlameBall : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(GanonFlameBall, ksys::act::ai::Ai) public: explicit GanonFlameBall(const InitArg& arg); ~GanonFlameBall() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mExplosionTime_s{}; // static_param at offset 0x40 const float* mChaseAngleLimit_s{}; // static_param at offset 0x48 const float* mReflectSpeedRate_s{}; // static_param at offset 0x50 const bool* mIsForceDelete_s{}; // static_param at offset 0x58 const bool* mIsAdjustHeight_s{}; // static_param at offset 0x60 const bool* mIsSetParentSystemGroupHandler_s{}; // static_param at offset 0x68 const bool* mIsSetBindSpeed_s{}; // static_param at offset 0x70 const bool* mIsIgnoreObject_s{}; // static_param at offset 0x78 sead::SafeString mBindNodeName_s{}; // map_unit_param at offset 0x88 const int* mAttackPower_m{}; // map_unit_param at offset 0x90 const int* mAtMinDamage_m{}; // map_unit_param at offset 0x98 const float* mScaleTime_m{}; // map_unit_param at offset 0xa0 const float* mRange_m{}; // map_unit_param at offset 0xa8 const float* mAtkRadiusMax_m{}; }; } // namespace uking::ai