#include "Game/Actor/AI/aiGanonGrudgeNormal.h" namespace uking::ai { GanonGrudgeNormal::GanonGrudgeNormal(const InitArg& arg) : EnemyNormal(arg) {} GanonGrudgeNormal::~GanonGrudgeNormal() = default; bool GanonGrudgeNormal::init_(sead::Heap* heap) { return EnemyNormal::init_(heap); } void GanonGrudgeNormal::enter_(ksys::act::ai::InlineParamPack* params) { EnemyNormal::enter_(params); } void GanonGrudgeNormal::leave_() { EnemyNormal::leave_(); } void GanonGrudgeNormal::loadParams_() { EnemyNormal::loadParams_(); } } // namespace uking::ai