#include "Game/Actor/AI/aiGanonNearAttackOnFloorRoot.h" namespace uking::ai { GanonNearAttackOnFloorRoot::GanonNearAttackOnFloorRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GanonNearAttackOnFloorRoot::~GanonNearAttackOnFloorRoot() = default; bool GanonNearAttackOnFloorRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void GanonNearAttackOnFloorRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GanonNearAttackOnFloorRoot::leave_() { ksys::act::ai::Ai::leave_(); } void GanonNearAttackOnFloorRoot::loadParams_() { getStaticParam(&mNearDist_s, "NearDist"); getDynamicParam(&mIsCounter_d, "IsCounter"); getDynamicParam(&mIsPrevBeam_d, "IsPrevBeam"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai