#include "Game/Actor/AI/aiGanonReaction.h" namespace uking::ai { GanonReaction::GanonReaction(const InitArg& arg) : EnemyDefaultReaction(arg) {} GanonReaction::~GanonReaction() = default; bool GanonReaction::init_(sead::Heap* heap) { return EnemyDefaultReaction::init_(heap); } void GanonReaction::enter_(ksys::act::ai::InlineParamPack* params) { EnemyDefaultReaction::enter_(params); } void GanonReaction::leave_() { EnemyDefaultReaction::leave_(); } void GanonReaction::loadParams_() { EnemyDefaultReaction::loadParams_(); } } // namespace uking::ai