#include "Game/Actor/AI/aiGanonRecognizeRoot.h" namespace uking::ai { GanonRecognizeRoot::GanonRecognizeRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GanonRecognizeRoot::~GanonRecognizeRoot() = default; bool GanonRecognizeRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void GanonRecognizeRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GanonRecognizeRoot::leave_() { ksys::act::ai::Ai::leave_(); } void GanonRecognizeRoot::loadParams_() {} } // namespace uking::ai