#include "Game/Actor/AI/aiGanonShockRoot.h" namespace uking::ai { GanonShockRoot::GanonShockRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GanonShockRoot::~GanonShockRoot() = default; bool GanonShockRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void GanonShockRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GanonShockRoot::leave_() { ksys::act::ai::Ai::leave_(); } void GanonShockRoot::loadParams_() { getStaticParam(&mIsDoRecoverAction_s, "IsDoRecoverAction"); getStaticParam(&mIsGuardJust_s, "IsGuardJust"); } } // namespace uking::ai