#include "Game/Actor/AI/aiGanonStateChangeRoot.h" namespace uking::ai { GanonStateChangeRoot::GanonStateChangeRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GanonStateChangeRoot::~GanonStateChangeRoot() = default; bool GanonStateChangeRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void GanonStateChangeRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GanonStateChangeRoot::leave_() { ksys::act::ai::Ai::leave_(); } void GanonStateChangeRoot::loadParams_() { getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai